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	<title> &#187; Mac</title>
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		<title>Team Fortress 2 &#8211; The World&#8217;s Greatest Multiplayer Video Game</title>
		<link>http://www.jamesbedford.eu/2010/06/15/team-fortress-2-my-favorite-videogame/</link>
		<comments>http://www.jamesbedford.eu/2010/06/15/team-fortress-2-my-favorite-videogame/#comments</comments>
		<pubDate>Tue, 15 Jun 2010 19:16:40 +0000</pubDate>
		<dc:creator>James Bedford</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[Multiplayer]]></category>
		<category><![CDATA[Online]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[Valve]]></category>

		<guid isPermaLink="false">http://www.jamesbedford.eu/?p=145</guid>
		<description><![CDATA[Although I don&#8217;t play video games very much these days, my current favorite game is still Team Fortress 2, and it has been ever since its release. Seeing Team Fortress 2 come to the Mac last Thursday was truly awesome. &#8230; <a href="http://www.jamesbedford.eu/2010/06/15/team-fortress-2-my-favorite-videogame/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Although I don&#8217;t play video games very much these days, my current favorite game is still Team Fortress 2, and it has been ever since its release. <a href="http://www.teamfortress.com/post.php?id=3929&amp;p=1">Seeing Team Fortress 2 come to the Mac last Thursday was truly awesome.</a> Finally the Mac was starting to plug its last gap; video game support. I&#8217;d never  played the original Team Fortress Classic game, perhaps having been too young to appreciate it at its pinnacle, however, after loading  the hugely anticipated Team Fortress 2 (the game that had spent nine years in development) for the first time, I was immediately plunged into something very new and exciting.</p>
<p><span id="more-145"></span>The first menu the game came up with was nothing new. Choose a team; red or blue. In Counter Strike it&#8217;s terrorists or counter terrorists. In Day of Defeat it&#8217;s allies or axis. It was on the second menu that the big difference in this game lay; I was faced with a selection of nine different classes, each with its own distinct look, feel, weapons and abilities. Situated in the centre of these choices stood a huge, muscular man who, with my mouse hovering over him, lifted with all his might one of the biggest guns I think you&#8217;ll ever find in a video game. <a href="http://www.youtube.com/watch?v=mY5qJHZCz2I" target="_blank">I&#8217;d just met the heavy.</a></p>
<p>From the moment I entered the battlefield (of what can be only described as uttermost carnage) on the first day of the Team Fortress 2 beta release to now, several years later, I can honestly say that I have loved every moment of it. The other eight classes each have their own, brilliantly designed features, and can be instantly distinguished  from just a simple shadow. The pyro, with his scorching flamethrower, a class to flee from. The speedy scout, an asset to the infiltration of the well-balanced bases of <a href="http://tf2wiki.net/wiki/2fort">ctf_2fort</a> to steal the enemy intelligence. The demoman, with his sneaky spider mines and explosive grenade launcher. I can honestly say that there is no game which provides the same adrenaline rush generated by playing as the spy. I can hear my heart pound as I sneak up on an enemy sniper, ready to perform a well timed back-stab before quickly cloaking myself, invisible to the enemy. I stealthily plant sappers on the engineer&#8217;s constructed turrets and dispensers, whilst deceiving  enemy medics into healing me. There&#8217;s never been so much unique diversity in a first-person-shooter.</p>
<p>The beautiful cartoon style (a rarity in video games) creates a stylish appearance, whilst placing further emphasis on the game&#8217;s entertainment factor. My favourite features of the game&#8217;s look are the character expressions and phrases. Engineers will cry out, &#8220;that spy&#8217;s sappin&#8217; my sentry!&#8221; Heavies will ludicrously laugh at their foes as they empty 200 high caliber rounds into the enemy team as spies  complain that, &#8220;they&#8217;ve got blood on their suit,&#8221; after knifing a soldier!</p>
<p>It seems that the game has been brilliantly designed to allow for players who perhaps wouldn&#8217;t normally play first-person-shooters to enjoy a slice of the action. The heavy requires little instant-reflex skills. The medic provides a largely non-combat role whilst providing a crucial asset to the team, whilst the engineer adds a more &#8216;RTS-like&#8217; style of gameplay. Everyone seems to have been catered for, and new players will quickly become attached to their own personal favorite classes.</p>
<p>The game&#8217;s meta-critic score reached 92/100. The game has succeed in providing huge multiplayer diversity via its combination of a class system and superbly designed maps to allow for complex strategies. Valve has been consistently at work on the game since release, providing many patches as well as new maps, gamemodes, weapons,  and  achievement. There&#8217;s never been such a blast of quirky multiplayer mania as this &#8211; a thoroughly recommended game, and by far my favorite. It&#8217;ll be a long time before an online multiplayer game tops this.</p>
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		<title>Steam for Mac, and Altitude</title>
		<link>http://www.jamesbedford.eu/2010/05/20/steam-for-mac-and-altitude/</link>
		<comments>http://www.jamesbedford.eu/2010/05/20/steam-for-mac-and-altitude/#comments</comments>
		<pubDate>Thu, 20 May 2010 22:37:06 +0000</pubDate>
		<dc:creator>James Bedford</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Altitude]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[Multiplayer]]></category>
		<category><![CDATA[Portal]]></category>
		<category><![CDATA[Steam]]></category>

		<guid isPermaLink="false">http://www.jamesbedford.eu/?p=148</guid>
		<description><![CDATA[Because I haven&#8217;t been gaming for a while now, I decided a couple of months ago that I should sell my Windows desktop computer. A year previously I&#8217;d fully switched to Mac OS X, and I was only using my &#8230; <a href="http://www.jamesbedford.eu/2010/05/20/steam-for-mac-and-altitude/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Because I haven&#8217;t been gaming for a while now, I decided a couple of months ago that I should sell my <em>Windows</em> desktop computer. A year previously I&#8217;d fully switched to <em>Mac OS X</em>, and I was only using my desktop for the odd few games &#8211; of which <em>Team Fortress 2</em> presided. What&#8217;s now awesome is that a couple of months later, Valve have released their content distribution system to the <em>Mac</em>. <em><a href="http://store.steampowered.com/" target="_blank">Steam</a></em>.<span id="more-148"></span></p>
<p><em>Steam</em> on <em>Mac</em> runs like a dream, and the new interface displays and manages all your games far better than the old one. Although, I have to say that I was more than a little disappointed with the initial line up of games for the <em>Mac</em> version of the platform. <em>Valve</em> had strongly implied that their catalog of source games would be readily available for <em>Mac</em> users.  I found that this was a false assumption I&#8217;d been led to make, and when I loaded <em>Steam</em> for the first time, I found that only <em>Portal</em> was available of this collection of games. As awesome a game as <em>Portal</em> is, I&#8217;ve completed it about two years ago, and don&#8217;t really have any inclination to play it again! It turns out that apparently every Wednesday there are a series of new games released for the <em>Mac</em>. Effectively,  every week there&#8217;s a random probability that the games I want to play, such as <em>Counter Strike: Source</em>, become available.</p>
<p>But I should put this aside, as the platform <em>is</em> a very enjoyable experience. I&#8217;ve found there to be a large amount of games available, and more are coming out all the time, and this is very  good news for us <em>Mac</em> users. For the entirety of this weekend both <em>Mac</em> and <em>Windows</em> users can play one of the first cross-platform multiplayer games, <a href="http://altitudegame.com/friend/270181" target="_blank"><em>Altitude</em></a>, completely free! A game I may well have overlooked had it not been available to try, <em><a href="http://altitudegame.com/friend/270181" target="_blank">Altitude</a> </em>is a fun little 2D combat flight game with some typical game modes including &#8216;death-match&#8217;, &#8216;soccer&#8217; and &#8216;demolition&#8217;. The most addicting feature of the game is its leveling and experience system, very similar to that found in <em>Call of Duty 4</em>. Kills, goals, level completions and achievements gain the user additional experience points, and at particular intervals the user gains an additional level, unlocking new planes, abilities, skins, and more! There&#8217;s definitely a lot to this initially simplistic-looking game. My house mate and I have just finished playing our first hour, I&#8217;ve reached level 10, and we&#8217;ve both gone straight to <em> Steam</em>&#8216;s online store to purchase it for a currently discounted price of £3.50 &#8211; what a bargain!</p>
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		<title>Apple Inc.</title>
		<link>http://www.jamesbedford.eu/2010/04/01/apple-inc/</link>
		<comments>http://www.jamesbedford.eu/2010/04/01/apple-inc/#comments</comments>
		<pubDate>Thu, 01 Apr 2010 16:58:49 +0000</pubDate>
		<dc:creator>James Bedford</dc:creator>
				<category><![CDATA[Computer Science]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[MacBook]]></category>
		<category><![CDATA[Operating Systems]]></category>

		<guid isPermaLink="false">http://www.jamesbedford.eu/?p=77</guid>
		<description><![CDATA[Unbelievably, this is my first post related to the technology legend, Apple. Here goes&#8230; I&#8217;d never used a single Apple product up until the age of 18. For my 18th birthday I was gifted with an Apple MacBook. I&#8217;d used &#8230; <a href="http://www.jamesbedford.eu/2010/04/01/apple-inc/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Unbelievably, this is my first post related to the technology legend, Apple. Here goes&#8230;</p>
<p>I&#8217;d never used a single <em>Apple</em> product up until the age of 18. For my 18th birthday I was gifted with an Apple<em> MacBook</em>. I&#8217;d used <em>Windows</em> since <em>Windows 95</em>, and I&#8217;d wanted a change, besides, the Apple product looked charming and inviting, and the <a href="http://www.apple.com/findouthow/mac/"><em>Mac</em> &#8220;find out how&#8221; website provided some really well-produced and captivating demo videos</a>. I wanted to find out more, and so I asked for a <em>MacBook</em>.</p>
<p>When I first starting using the <em>MacBook</em> things seemed very alien to a long-time <em>Windows</em> user, and at the time I was the crazy sort of person who enjoyed not knowing what to do to use a computer &#8211; it made a change for me! So over the first few months, I didn&#8217;t really know too much about how to use a <em>Mac</em> computer, compared to using <em>Windows</em>, and I was still using my <em>Windows</em> desktop as my main computer. In fact, one of the first things I did was install <em>Windows</em> on my <em>MacBook</em> using <a href="http://en.wikipedia.org/wiki/Boot_Camp_%28software%29">bootcamp</a>! But whenever I used the <em>MacBook</em> I&#8217;d find some new cool feature. I can install any printer at any time after merely plugging it in. <em>Spaces </em>allows me to organise the layout of my desktop. <em>Spotlight</em> allows me to find anything on my computer, from files to calender events, to emails using a simple shortcut and search box. I can beautifully arrange, edit and keep my photos organised using <em>iPhoto</em>. I&#8217;m able to scroll pages merely by hovering my cursor over the page and smoothly swiping two fingers across the trackpad. Just a few of my favourite features. So over time, gradually and slowly</p>
<p>I&#8217;d say it took me a year before I would say that the operating system, <em>Mac OS X</em> is better than <em>Windows</em>. That&#8217;s probably a quite long time for a <em>Mac</em> user (I&#8217;ve never met a <em>Mac</em> user that prefers <em>Windows</em>). After a year I realised I could do <em>everything</em> I&#8217;d ever want to do on <em>Windows</em> on Mac, and doing it on Mac was always more fun, elegant, reliable and secure. Once I realised Mac was better, I&#8217;ve never gone back, and only realised it more and more every day. Every few days I find a cool new thing I can do with <em>Mac</em> that I <em>can&#8217;t</em> do in the same way on <em>Windows</em>. These are most often little things, and hard to account for, but when these 100s of little things add up, they equate to me to be the superior  system. Everything is so immaculately designed to be user-friendly and provide the most rich computing experience. <em>Mac OS X</em> has so much depth that could only have the surface scraped by an entire book. On the outside the system is warm and inviting, and on the inside is a deep masterpiece of functionality. There <em>is</em> literally <em>nothing</em> you can&#8217;t do on a Mac.</p>
<p>Nothing you can&#8217;t do I say? Well&#8230; perhaps this isn&#8217;t quite true. There is still one area of computing that <em>Windows</em> systems are better for&#8230; Video gaming. Game developers are still using Microsoft&#8217;s <em>Direct X</em> to build their video games, a framework locked to the <em>Windows</em> operating system, meaning that the games have to be ported in order to work on either the <em>Mac OS X</em> or <em>Linux</em> operating systems. So for now, <em>Windows</em> still holds one card high in the air. But with companies such as <a href="http://store.steampowered.com/news/3569/">Valve announcing their up-coming port of their entire catalog of games</a>, will it be long before other game developers follow? Will <em>OpenGL</em> (a graphics framework <a href="http://www.khronos.org/about/img/members.png">supported by around 100 of the top technology<em> </em>companies of the world</a>)<em> </em>become the new platform for gaming graphics, allowing development across all operating systems? I hope so.</p>
<p>As a computer scientist, and having studied Apple Development for a short period of time, I can also see the design and attention put into the software development side of things &#8211; even underneath the hood, the Mac OS environment and design principles look incredible! Then the <em>Mac</em> system extends to other products such as the phone with the <em>iPhone</em>, and the mp3 player with the <em>iPod</em>, where the company has revolutionised and led the way in these fields, bringing new technological advancements and creating an all-round, synchronised consumer electronic experience.</p>
<p>Apple creates products with incredible care and  attention to the tiniest of details.  They&#8217;re a company constantly striving to improve and rescale existing products to all-new levels of &#8220;perfection&#8221;, whilst continuously contemplating the next big feature, or brand new idea, concept or product. Apple is a company that, in my opinion, and as far as technology is concerned, they are &#8220;<em>doing the right thing</em>&#8220;, and they&#8217;re &#8220;<em>doing the thing right</em>&#8221; &#8211; and that is why I&#8217;d love to get involved.</p>
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		<title>I&#8217;m now also writing for &#8216;Computer Science: Source&#8217;.</title>
		<link>http://www.jamesbedford.eu/2009/12/08/im-now-also-writing-for-computer-science-source/</link>
		<comments>http://www.jamesbedford.eu/2009/12/08/im-now-also-writing-for-computer-science-source/#comments</comments>
		<pubDate>Tue, 08 Dec 2009 00:59:44 +0000</pubDate>
		<dc:creator>James Bedford</dc:creator>
				<category><![CDATA[Computer Science]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Computer Science: Source]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[Objective-C]]></category>

		<guid isPermaLink="false">http://www.jamesbedford.eu/?p=60</guid>
		<description><![CDATA[I&#8217;ve joined a team of Manchester computer science students and will be writing for Computer Science: Source, a blog that aims to provide computer science related information, with a particular emphasis towards clarifying and revising topics from the University of &#8230; <a href="http://www.jamesbedford.eu/2009/12/08/im-now-also-writing-for-computer-science-source/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve joined a team of Manchester computer science students and will be writing for <a title="Computer Science: Source" href="http://www.computersciencesource.com">Computer Science: Source</a>, a blog that aims to provide computer science related information, with a particular emphasis towards clarifying and revising topics from the University of Manchester computer science course.</p>
<p>My first post attempts to begin <a title="Summarising Objective-C with James Bedford at Computer Science: Source" href="http://computersciencesource.wordpress.com/2009/12/08/objective-c-programming-language-summary-1-of-3/" target="_blank">summarising the Objective-C programming language</a>, a language used to write applications for the Apple Mac and iPhone.</p>
<p>Do check it out if you&#8217;re interested. Particularly interesting posts by myself will also be available here. <img src='http://www.jamesbedford.eu/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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