Although I don’t play video games very much these days, my current favorite game is still Team Fortress 2, and it has been ever since its release. Seeing Team Fortress 2 come to the Mac last Thursday was truly awesome. Finally the Mac was starting to plug its last gap; video game support. I’d never played the original Team Fortress Classic game, perhaps having been too young to appreciate it at its pinnacle, however, after loading the hugely anticipated Team Fortress 2 (the game that had spent nine years in development) for the first time, I was immediately plunged into something very new and exciting.
The first menu the game came up with was nothing new. Choose a team; red or blue. In Counter Strike it’s terrorists or counter terrorists. In Day of Defeat it’s allies or axis. It was on the second menu that the big difference in this game lay; I was faced with a selection of nine different classes, each with its own distinct look, feel, weapons and abilities. Situated in the centre of these choices stood a huge, muscular man who, with my mouse hovering over him, lifted with all his might one of the biggest guns I think you’ll ever find in a video game. I’d just met the heavy.
From the moment I entered the battlefield (of what can be only described as uttermost carnage) on the first day of the Team Fortress 2 beta release to now, several years later, I can honestly say that I have loved every moment of it. The other eight classes each have their own, brilliantly designed features, and can be instantly distinguished from just a simple shadow. The pyro, with his scorching flamethrower, a class to flee from. The speedy scout, an asset to the infiltration of the well-balanced bases of ctf_2fort to steal the enemy intelligence. The demoman, with his sneaky spider mines and explosive grenade launcher. I can honestly say that there is no game which provides the same adrenaline rush generated by playing as the spy. I can hear my heart pound as I sneak up on an enemy sniper, ready to perform a well timed back-stab before quickly cloaking myself, invisible to the enemy. I stealthily plant sappers on the engineer’s constructed turrets and dispensers, whilst deceiving enemy medics into healing me. There’s never been so much unique diversity in a first-person-shooter.
The beautiful cartoon style (a rarity in video games) creates a stylish appearance, whilst placing further emphasis on the game’s entertainment factor. My favourite features of the game’s look are the character expressions and phrases. Engineers will cry out, “that spy’s sappin’ my sentry!” Heavies will ludicrously laugh at their foes as they empty 200 high caliber rounds into the enemy team as spies complain that, “they’ve got blood on their suit,” after knifing a soldier!
It seems that the game has been brilliantly designed to allow for players who perhaps wouldn’t normally play first-person-shooters to enjoy a slice of the action. The heavy requires little instant-reflex skills. The medic provides a largely non-combat role whilst providing a crucial asset to the team, whilst the engineer adds a more ‘RTS-like’ style of gameplay. Everyone seems to have been catered for, and new players will quickly become attached to their own personal favorite classes.
The game’s meta-critic score reached 92/100. The game has succeed in providing huge multiplayer diversity via its combination of a class system and superbly designed maps to allow for complex strategies. Valve has been consistently at work on the game since release, providing many patches as well as new maps, gamemodes, weapons, and achievement. There’s never been such a blast of quirky multiplayer mania as this – a thoroughly recommended game, and by far my favorite. It’ll be a long time before an online multiplayer game tops this.